![]() ![]() The community gave thunderous approval as they’ve been disappointed with the game’s netcode. This is especially egregious because Capcom announced “adjustments” to the game’s netcode last week. ![]() This occurs when the game’s delay-based netcode does not sync up properly between clients. ![]() ![]() Street Fighter V has been notorious for “teleporting” opponents. We hope you're enjoying #SFVCE and thank you for all the support!A netcode adjustment has been made to the game and is available now for all players.We ask that you send your feedback to Please enjoy and look forward to #CPT2020 #SFL2020 #IntelWorldOpen starting soon! /r6DirOrqUnįor those that doubt whether Capcom would actually be silly enough to do so, a quick look at stream archives from players playing SFV online right now is enough to see that things have not changed.
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